Medium Rare Books

2018

The Medium Rare Books Library began in early 2018 with the acquisition of a selection of rare books from Dave Cuzner, Founder and Senior Editor at Grain Edit for the Intercom Brand Studio. Our brand director, Stewart Scott-Curan, started the library to help the team get better at critically assessing what elements should and should not influence their work. Our experience with the library inspired us to better organize and make available that material online.

Me, Kyle
Me, Kyle
Design, Engineering
Kelly Carpenter
Kelly Carpenter
Design
Matt Yow
Matt Yow
Design
Carly Wright
Carly Wright
Project Management
Art Direction and Photography
We tried using each book's unique ISBN and the OpenLibrary API to populate the cover image for our database, but very few of our books had ISBNs, and the ones that did were so rare that no scan of the cover existed. Kelly painstakingly scouted some props and she and Matt got to the task of shooting the 200+ covers with two interior shots each.
Art Direction and Photography
Headline Type
With a database of books, type was our most predominant design element. So I drew a custom typeface (Medium Rare Sans): a bizarre sans bolted onto a vanilla genre. Unusual proportions, overbites (see a), underbites (see g), flat bottomed t's and y's, and diamond dots all contribute to that feel.
Headline Type
Caption Type
The system needed something that could get small. Teaming up with Messer for body text, Medium Rare Caption became the bedrock of ignorable copy.
Caption Type
Icons
Behind the scenes, our yml database file was tracking 9 data points, but most were less than interesting to display. I drew a set of icons to support and add intrigue.
Icons
Kyle W. Benson
Kyle Wayne Benson

I’m a brand designer in Oakland, CA. If I'm not baking or reading, you’ll find me at Savers. I run Very Cool Studio, work as a brand designer at GitHub, and run Song Club Records.

In my experience, design is what it does. Designers (me, Kyle) have the tendency to fall in love with the conveyor belt. And as we all fall in love with the clean doingness of AI, it has become more and more important to ask “okay but what does it do.” Design is the opinion-making process for answering that question. I sorta think this is what trust the process means. At the start of every project I’m a little dumb—at the end I’ll be a little smarter. If I’m doing my job right, the work will be a little more than me—kinder, smarter, more true to its purpose—leaving me in my state of stupor for the next project.

And maybe because I see myself as a little dumb, I think of most design problems as interpersonal problems. I still haven’t found a good enough idea, a plan so god-tier that it’s self-convincing. And the subjectivities that get in the way of those smart plans are only a problem because we say so.

If you made it this far, let's talk — that's the interpersonal part.

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